DotaPortal News
05.15.08 - PDL: Participating teams announced
Prime Defending, also known by its alias PriDe, is without a doubt the world’s biggest and most famous DotA tournament. Now Prime Defending gets a new big brother, we proudly present what will be the world’s most prestige full DotA league: Prime Defending League (PDL)
Prime Defending League (PDL) will consist of the 12 best teams in the world, of which 6 have been directly invited for the first season of PDL. The remaining 6 teams has been found via Prime Defending #10, which served as the qualifier for PDL.
The original invited teams included Virtus.Pro, but due to multiple violations of the rules, the team has been excluded from PDL. Instead the tournament organizers have decided to include the Indonesian team XcN in the invitees.
The invited teams:
The Qualified teams:
- SGC (3rd place)
- Met (4th place)
- x6 (5-6th place)
- Mouz (5-6th place)
- Q (7-8th place)
The place indicates what place the team finished at in Prime Defending 10. The last team in Prime Defending League will have to be determined from a tie breaker, as Avid, srs and swift were knocked out at the same place.
More info regarding the rules, the schedule and the extra qualification will be revealed soon. To read more about the league and its prizes, please refer to the original newspost which can be found here:
TeG last team invited for Prime Defending League!Source:
http://www.mymym.com/en/news/13437.htmlView Discussion Topic05.08.08 - Interview & eSport NewsWe have 2 new forums: Interview Forum and DotA & eSports News
Interview Forum: This is where you can post questions and get answers from pro DotA players.
First week: MYM-Maelk. Click here to post questions and read answers.
Last day to ask questions: May 17
DotA & eSports News: Post/Read news on DotA and eSports here
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eSports News
05-17-08 05:36 AM
MYM did it again! | Posted by myMYM`AndoyX
MYM is known for defeating SK a few times at the Dreamhack LAN tournaments, and just recently SK won MYM Prime Defending #10, where MYM barely stayed in the tournament. This time MYM bounced back and took the championship title for the first DBL season.
Game Analysis:
Top lane was a bit grim for SK Gaming since Crixalis and Zeus don’t compliment each other well compared to Tiny and Mirana. Just after 3 minutes and 39 seconds of the game Crixalis almost died with only 7hp left and was forced to heal at base. Both Zeus and Crixalis went back to base once before the 6 minute mark.
Bottom lane was just even, Lina was doing a really good job of harassing Bradwarden so Sven could farm, while Jakiro did the same for Bradwarden.
Mid lane, Leshrac managed to kill Nevermore at the 8 minute mark when he got an invisibility rune for the first blood. Leshrac had the slight advantage on Nevermore early on. To gain even more advantage, Leshrac bought some early wards so Nevermore couldn’t use the fog of war for the nukes.
Even with the heavy wards by SK Gaming, MYM still had a commanding lead of 8 kills to 3 on the 15 minute mark. Nevertheless, SK Gaming’s heavy wards paid off, at the 17 minute mark when they caught Nevermore and Tiny to trim the lead down to 2.
All throughout the game, MYM was leading in terms of hero kills from SK Gaming. Carry heroes for both teams were able to farm decently, Nevermore obtained his much needed Dagger of Escape at the 20 minute mark while Sven farmed his BKB at the 22 minute mark. However, support heroes of SK Gaming didn’t do a good job compared to MYM’s.
A farmed Sven can’t really do much against farmed Centaur, Tiny, Nevermore and Mirana, which resulted to MYM easily winning team battles mid to late game.
Game Highlights:
[08:33] First Blood: Leshrac used the invisibility rune to ambush Nevermore for the kill -mid-

[08:47] Crixalis killed Tiny, while Mirana killed Zeus -top-
[09:40] Bradwarden double edged Sven and killing himself in the process. Assists by Nevermore and Jakiro -bot-
[13:13] Tiny sneaked into Scourge's neutral camp to kill Lina -mid-
[15:00] Stats Update
For complete game review please click here
Source: myMYM.com
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05-16-08 04:21 AMTeG Executed by XcN | Posted by
*I'm -Diwa-XcN is continuing their journey into the international competitive scene. They've already faced MYM, and now it's time to face the gods--- TeG in the ESL Major Series tournament. The match is being streamed live on GGTV.
XcN showed a powerful performance against MYM, almost defeating them with their early game dominance. Unfortunately for them, their efforts were not enough to overcome the lategame bristleback. Otherwise, they have won 2 other matches in their group for the EMS tournament.
TeG has improved a lot in the scene over the past few months. Not only did they win first place at the Miage LAN tournament, but they've had good standing in MYM Prime Defending and were the last invite into PDL.
It is always interesting to see some of Asia's finest compete against some of the world's best! Watch the match Live, now!
Brief game review:
Both teams jungled heroes leaving their solo lanes weak. The necrolyte for XcN could not take the Sven/Leshrac lane and the Bird's potm fell hard to the sand king/lina lane. Meanwhile, Queen of Pain farmed amazingly against the zeus, getting an early guinsoo at 28 minutes.
The POTM died a lot early gaming, sand/king lina countered her pefectly forcing her to go bracers and a strong delay in getting any damage items. With the early kills, Lina was able to get a dagger and keep the map warded more.
Lakuci farmed amazingly with TB, getting an early sange and yasha and later a Butterfly. The strong TB/Necrolye combo gave centaur a rough game and it was hard for the farmed sven to counter it at all.
The sven was able to get his BKB fast, as well as a MOM thanks to early kills. There was one instance where the sven and leshrac were chasing down the necrolyte on top lane, QoP teleported in to help but she missed her sonic wave. This allowed the sven to get a double kill on the QoP and Necrolyte putting him at 4-0.
Although TeG's centaur and sven farmed really well, it was not enough to counter an overfarmed queen of pain and terrorblade. The score was pretty even throughout the game, but once TB got his butterfly and XcN had an advantage in kills, they pushed down mid rax causing TeG to call it "gg."
Source: http://www.mymym.com/en/news/13454.html#comments
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Latest Releases
05-08-08 09:38 AM
DotA 6.52 AI v1.2 | Posted by chandra2112
DotA 6.52 AI v1.2
Version: 1.0.0
Category: Unofficial Maps
Description:
ANother map by dgeneration Gamers Network
View File
Submitted by chandra2112, on May 8 2008, 08:38 AM
04-30-08 07:15 AMDotA Allstars v6.52 | Posted by
rjcruz0622DotA Allstars v6.52
Version: 6.5.2
Category: Official Maps
Description:
DotA Allstars v6.52 Official Map
6.52 Changelog
===============
* Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future
* Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey
* Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release
* Lowered side angles on Bristleback
* Agility Morph and Strength Morph can now be clicked on directly for one-time use
* Morph interval is smoother when it levels (same overall rate though)
* Improved Elder Form attack animation
* Improved cooldown progression on Soul Rip
* Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
* Dark Rift can now be cast by targeting minimap
* Increased AutoQuills release requirement on Bristleback from 200 to 300
* Improved cooldown progression on Primal Split
* Improved initial AI on Dopplewalk image to make it less obvious when it's created
* Sonic Wave cooldown no longer improves per level in non-scepter form
* Reduced Reverse Polarity AOE a little
* Reduced Dragon Knight's Breathe Fire manacost
* Undid a portion of the cooldown buff done on Elder Dragon Form last version
* Increased Huskar's attack range from 350 to 400
* Lowered Puck's attack range from 600 to 550
* Increased level 2 and 3 Purge's damage to summoned unit
* Lowered Faceless Void's strength gain
* Improved Faceless Void's cast animation time
* Increased level 3 Insatiable Hunger cooldown
* Lowered Sand King's base armor
* Improved cooldown progression on Spirit Bear
* Lowered movement speed on Beastmaster's Hawk
* Increased Abaddon's movement speed slightly
* Scream of Pain manacost is now constant on all levels
* Increased Primal Roar cooldown by 10 seconds
* Lowered Living Dead bounty and increased their magic resistance
* Decreased Timelapse cooldown
* Increased Immolation damage on level 3 Primal Split's Fire panda
* Lowered Sven's agility gain
* Improved Huskar's attack animation time slightly
* Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
* Lowered Scepter upgraded Doom's cooldown
* Increased cast range on Drunken Haze
* Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
* Lowered Medusa's attack animation time
* Lowered Will O' manacost
* Undid manacost change on Level 1 Reaper's Scythe
* Slightly reduced Rikimaru's cast animation time
* Scattershot gives vision on the area it is cast on
* Flesh Heap now works with denies
* Lowered cast range on Neutral Dark Troll's Ensnare
* Increased cooldown on Neutral Dark Troll's Raise Dead
* Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games
* Improved basic item's descriptions layout and presentation (133979)
* Flying Courier cannot carry Observer Wards from enemy base
* Lowered transmute bounty on previously untransmutable creeps (lvl 6)
* Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it
* Flying Courier can no longer carry Aegis
* Added Blades of Attack to the Goblin Shop
* Increased the Fountain's bottle autofilling range
* Increased Diffusal Blade's agility bonus by 5 (carries through to Manta Style)
* Lowered Black King Bar duration slightly
* Increased HP loss rate when Armlet is activated
* Improved Lina's projectile and visuals (170933)
* Added allied only overhead cast effect for Assassinate (203083)
* Listed maximum targets for Wrath of Nature in the tooltip (212395)
* Added special effect when Berserker's Blood is stacked at a high level (176376)
* Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)
* Added a sound effect when Culling Blade kills a hero
* Added new Power Treads icons for the agility and intelligence versions (207886)
* Added an allied-vision only visual effect for Weave (139374)
* Lowered volume on creep horn sound
* Improved Dragon's Tail's visual effect (192582)
* Added a new visual effect for Soul Assumption
* Improved King Leoric's visual effects (180737)
* Changed Mana Void visual effects (211058)
* Removed status buff icon for Hunter in the Night when it isn't affecting him
* Puck and Clinkz now have a chance to get an alternate "fun name" like Ursa
* Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game
* Fixed some overhead text effects that would show through fog of war
* Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
* Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
* Fixed a minor bug with moving Lothar's Edge while not in cooldown
* Fixed an exploit with Lanaya
* Fixed Phantom Edge to properly stack with Magic Resistance like the others
* Fixed a bug with Primal Roar that could occur when used on blinkers
* Fixed a control loss issue in recent versions with Sand King when Burrowstriking
* Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
* Fixed some minor bugs with Assassinate
* Fixed World Tree and Frozen Throne towers not sharing bounty with allies
* Fixed Sand Storm not affecting sleeping neutrals properly
* Fixed the interruption requirement to leveling up Storm Seeker
* Fixed a minor bug with the damage of Invoker's Tornado not syncing accurately with the cyclone effect
* Fixed a minor bug with Dagger and Aegis creating blank dummy items in base
* Fixed Centaur's Return from triggering off on ally attack order
* Fixed a rare issue with not properly creating Haunt images (DonTomaso)
* XL Mode changed to have 4 hero removals per side instead of 3
* Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel
* Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target
* Various other map performance optimizations
* Added lots of music modes. You must have music enabled to use these. Use '-music xxx' where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5
* Added a new mode -poolingmode(-pm) to allow pooling
* -lvlup now allows a number after it to level up faster in test games
* Reduced delay on End Game scoreboard for Sentinel victory
* -roll without specified number now does it out of 100
* Added command -list for use in -sd to show the pick options again
* Changed follow allied unit range to move closer to the target
* Restored and fixed previous issues with -unstuck
* Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)
* Added commands -rollon and -rolloff incase people spam with roll. Default is on
* Added single player commands -killall/-killsent/-killscourge (169041)
* Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes
* Initial creep waves in -ap now spawn 30 seconds later
* Added single player test command -time xx to set the time of day
* Improved the text display on courier death
* Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it
* New Invoker story from the contest (Ike_Ike)
View File
Submitted by rjcruz0622, on Apr 30 2008, 12:15 AM
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05-17-08 11:29 AM
Rage.Fury.Scorn | Posted by Wintermute

Love his works and decided to work something with it.
05-17-08 08:49 AMglad my eyes ddnt hurt.. | Posted by
huMAC"Latest:


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